Wednesday, November 13, 2013

Domination: Day 2

During the last class, we focused on what we can do to improve Dominion as a tactical game. We wrote down a lot of ideas, such as to implement units with a rock paper scissors style weakness/strengths system, and to make every action in the game cost Action Points. We also determined the win condition for the game as well as finalized our overall game theme to be a WWII tank game. During our planning, there were times where one of us would get distracted and idea forming would come to a halt, but it would usually resolve itself when any one of us decided that we're getting too far off track and reminded the rest of us that we should focus. We have a lot of rules and ideas down that we want to try this week and we have a good basis. I think we made a lot of progress this week.

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